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Great work fellows! Love the art style, love the hand-drawn look. Your next game should definitely should be more hand-drawn style.

In terms of the gameplay, here are some thoughts.

  1. What’s my goal? Am I just aimlessly exploring my previous home since I passed away? Am I getting the attention of my family?
  2. What does the fear meter on the top have to do with anything? I understood the purpose, I just don’t understand how it fits in with the overall gameplay.
  3. I am an apparition, but I can’t go through walls, doors, or floors? Seems a bit strange. Perhaps you could have some effects with the same color as the character so every time you hit the edge you get some sort of visual feedback. And a sound effect to tell the player that they are limited to a certain space.

I think that it should be more linear, perhaps starting off in one room first, figuring out the puzzle there first before moving on to the next.

Overall ART : 10/10 SOUND DESIGN : 8 /10 GAME DESIGN : 4/10 CONTROLS : 7/10 STORY : 6/10

(+1)

From the team. Thanks for your comment, we love it, we love that you liked and while we won't really work in this project any further, we will take your feedback into our future projects. Thanks for playing and thanks for helping us make better games.